PROJECTS

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In 2017 I was working as a interactive designer and e-textile consultant for the team of the proyect BabyCloud that it is a platform for capturing, storing and analyzing daylong audio and photo recordings of children’s linguistic environments. The platform is composed of 3 components: Baby Logger, a wearable sensor which collects high definition pictures and high-quality recordings to be later decoded by machine learning algorithms,

  BABY CLOULD LAB, WEARABLES / 2017

babycloudlab.com

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En 2017 trabajo como consultora y experta en diseño de interacción y e-textiles para el equipo del proyecto BabyCloud. El proyecto BabyCloud, una plataforma vestible diseñada para capturar, almacenar y analizar grabaciones datos  lingüísticos de los niños  con el fin de recoger datos y mejorar su desarrollo cognitivo.

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Creative Soft Circuits is a web collection of hands-on introductory workshops focused on creative engagement with electronics, which shows how the current opening of the wearables and e-textiles field would allow non-technical audiences to approach fundamental concepts of design, circuitry and programming, through practices where design and the development of artistic creativity are fostered. I taught and designed these collaborative workshops for more than 1000 people of all ages in Spain from 2011 to 2017.

CREATIVE SOFT CIRCUITS WORKSHOPS / 2011-2017

creativesoftcircuits.com

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Creative Soft Circuits es una colección de talleres prácticos y divulgativos que muestran como la actual apertura del ámbito de los e-textiles y la tecnología vestible estaría permitiendo acercar la electrónica y la programación a todos los públicos, a través de prácticas que promueve el desarrollo de la creatividad artística y el diseño. Impulso este proyecto en España y doy formación a mas de 1000 persona de todas las edades entre el año 2011 y 2017.

Furgoneta_EDIIMA20150922_0206_19

CIRCOLAB is the laboratory of educational and technological experimentation itinerant launched in 2015 by Spanish mobile brand BQ. During 3 months I was travel around Spain driving a Fab Lab on wheels. During the tour I was the responsible of the the experience design and to design the project activities based on the STEAM educational methodology. Also, to run e-textile and paper electronic workshops and documenting DIY tutorials. Along 90 days we run 50 STEAM workshops and make 40 art interventions for all ages. Studio Banana  helped  to design the van and the furniture.

CIRCOLAB, EDUCATIONAL CONSULTING / 2015

circolab.org

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CIRCOLAB fue un laboratorio de experimentación educativo y tecnológico itinerante impulsado por la empresa de móviles BQ en el año 2015. A lo largo de 3 meses viajé por toda España en un Fab Lab sobre ruedas. En este proyecto fui la responsable del diseño de experiencia de usuario y de diseñar las actividades del proyecto, todas ellas basadas en la metodología educativa STEAM. Asimismo, en realizar talleres de e-textiles y circuitos en papel y de la documentación de tutoriales DIY. Durante 90 días, realizamos 50 talleres STEAM y 40 intervenciones artísticas para todos los públicos. La empresa Studio Banana colaboró en el diseño de la furgonetas y los muebles.

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In 2016 I was collaborating with the Education Department of Cristóbal Balenciaga Museum to design an STEAM-based activity Fashion and creative electronics. This department is responsible of organising and running the Cristóbal Balenciaga Museum’s educational and mediation activities. The goal of the activity is to help students of Secondary Education of the Basque Country to take a closer look at the concepts and languages of fashion. Also, to encourage them to learn how to build a circuit, experiment with new materials and explore the creative potential offered by the integration of electronics in textiles. This activitiy is part of the educational program for schools of the Museum.

MODA Y ELECTRONICA, EDUCATION CONSULTING / 2015

cristobalbalenciagamuseoa.com

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En el año 2016 colaboro con el Departamento de Educación del Museo Cristóbal Balenciaga para diseñar la actividad STEAM Moda y electrónica creativa . Este departamento se encarga de organizar y dirigir las actividades educativas del museo. El objetivo de esta actividad es ofrecer a los estudiantes de Educación Secundaria del País Vasco una educación innovadora que favorezca la profundización en conceptos y lenguajes propios de la moda. Realizando la actividad las participantes aprenderán a construir un circuito, experimentar con nuevos materiales y explorar los potenciales creativos que ofrece la integración de la electrónica en textiles. Esta actividad forma parte del programa educativo actual del Museo.

22-01-2015 . Jornadas sobre Moda y Futuro "Bilbao Fashion & Future" celebrado en el Paraninfo de la UPV. Mercedes de Miguel. Bilbao Foto: Manuel Díaz de Rada

Bilbao Fashion Tech Lab is a project that seeks to create an ecosystem favorable to the use of new wearable technologies as a niche of opportunity for the fashion and technology sector. For this aim to be achieved, the City Hall of Bilbao invited me to be one of the experts to design and coordinate the BFT Lab project. The goal of the project was to work with local maker technologists and 5 companies/ designer in the fashion industry to develop an interactive garment or fashion accessory that includes electronic textile technology and/or is created through digital fabrication.  I was responsible to develop the programm “Five prototypes”. During the project, I guided the participant entities in the different stages. Also, I design the corporate identity  and website of the project. The European Social Found provided funding to develp this project.

  BILBAOFTLAB, WEARABLES & FASHION / 2014-2015

BIDC Bilbao Ekintza  Basque Country, Spain.

www.bidc.eus

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Bilbao Fashion Tech Lab es un proyecto que busca crear un ecosistema favorable al uso de las nuevas tecnologías vestibles como nicho de oportunidad para el sector de la moda y la tecnología. Para ello, el Ayuntamiento de Bilbao me invitó a ser uno de los expertos encargados de diseñar y coordinar este proyecto cuyo objetivo era trabajar en colaboración con tecnólogos locales, universidades y empresas de moda, para impulsar el desarrollo de nuevos productos de tecnología vestible. En este proyecto fuí la encargada de diseñar y ejecutar el programa “Five prototypes”. Como responsable, tuve la tarea de guiar y asesorar a 5 empresas de moda en el desarrollo de un producto con tecnología. Además, fui la encargada del diseño de la identidad corporativa y website. Este proyecto contó con el apoyo económico del Fondo Social Europeo.

GAZTEATCH

During the summer of  2013 and 2014 I was the responsable to design and taught the summer course E-Textiles and New Materials for the. Over the course of a week participants fabricated their own electronic devices using soft materials which could be dressed -mixing technology and traditional craft techniques (knitting, embroidery,…). This module will also include lilypad arduino, programming basics, introduction to new materials and a presentation of the major online communities related to this emerging field

 ▼  GAZTEATECH: E-TEXTILES AND WEARABLES FOR YOUNG, EDUCATION CONSULTING / 2013-2014

Área de Euskera, Juventud y Deporte of Bilbao, Basque Country.

www.spri.eus

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En el verano de 2013 y 2014 fui la responsable de diseñar y coordinar el curso E-Textiles y Nuevos materiales. En el transcurso de una semana, los participantes fabricaron sus propios dispositivos electrónicos utilizandos materiales como el hilo o la tela conductora de electricidad que pueden ser  integrados con tecnología y técnicas artesanales tradicionales (tejido de punto, bordado, …). Este módulo también incluirá conceptos básicos de  lilypad arduino, programación , introducción a nuevos materiales y una presentación de las principales comunidades en línea relacionadas con este campo emergente.

CONEXIONES

In 2013 in the frame of the platform Conexiones Improbables, I collaborated with a silicone company to develop a type of silicone that can be used in 3D printers. In this project, I was responsible to guide the company on research and development for a new product and to introduce the employees to new applications of digital fabrication and 3D printers with the goal of the development of a line of business linked to the culture maker. This project was selected as a  SEAD Exemplars : Evidence of the Value of Transdisciplinary Projects , a collection of “exemplar” works demonstrating effective intersections among the sciences and engineering with art, design, and the humanities. The exemplars provide evidence of the positive impact that disciplinary integration can have in education, culture, and economic resurgence, as well as contribute to the “STEM to STEAM” debate.

  THINK IN SILICONE, 3D PRINTING AND DIGITAL FABRICATION / 2013

conexionesimprobables.es

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En 2013, en el marco de la plataforma Conexiones improbables,  he trabajado como consultora para una empresa de siliconas con el fin de desarrollar un tipo de silicona que pueda ser utilizada en impresoras 3D. Este proyecto, fue seleccionado  dentro de  SEAD Exemplars : Evidence of the Value of Transdisciplinary Projects, una colección de proyectos que demuestra  lo efectivas que son las intersecciones entre las ciencias y la ingeniería con el arte, el diseño y las humanidades. Esta colección proporciona la evidencia del impacto positivo que  puede tener esta integración disciplinaria en  la educación, la cultura y  la economía, así como también  contribuir al debate  “STEM to STEAM”. 

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Short Circuit it was an afterschool program developed by the Institute of Play (Q2L), a non-profit focused on games, design and the future of learning that aims participants to explore and discover innovative uses for physical and digital materials. During a scholar year, I was responsible to teach in a functioning afterschool design studio/makerspace and design and piloting a STEAM curriculum for k12. As a Led Mentor, I teach the students programming and the use of graphic design as factor in interdisciplinary and technology-based projects. Also, I promote the experimentation with e-textiles and new design and technology materials.The program was partially funded by the Gates Foundation.

  SHORT CIRCUIT, EDUCATION CONSULTING /2010-2012

www.q2l.org

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Short Circuit fue un programa educativo que se impulsó desde Institute of Play (Q2L), en donde los estudiantes se aproximan a un nuevo enfoque al aprendizaje de la electrónica y computación física. Durante un año escolar, fui el responsable de diseñar e impartir en un makerspace clases extraescolares y desarrollar en un equipo interdisciplinar un plan de estudios STEAM para el nivel k12. Asimismo, fui la responable de enseñar a los estudiantes programación, diseño gráfico y de promover la exploración de usos innovadores de materiales físicos y digitales como la experimentación con e-textiles y nuevos materiales junto a los últimos lenguajes de programación. Este programa contó con el apoyo económico de la Fundación Bill y Melinda Gates.

heatit

Heatit is an open-source electronics platform to precisely output high current. It is designed to be powerful, modular and compact. I was part of the team that design the board and in 2011 we launched a Kickstarter campaign to fund the product.

  HEATIT,  WEARABLES KICKSTARTER / 2011

kickstarter.com

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Heatit es una plataforma de código abierto pensada para activar materiales ineligentes como el nitinol que necesitan mucha corriente eléctrica. Esta placa esá diseñado para ser modular y compacta. En 2010 formo parte del equipo y colaboradora en el diseño de este producto. En 2011 lanzamos una campaña de Kickstarter para financiar el producto.

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Paola Guimerans’ drawings unfold an imaginary world where technology triggers emotional responses. Her work emerges from the tradition of illustration, graffiti –a radical mark in the public sphere– and the phenomenological possibilities of technology. She combines emerging techniques to embed in paper and canvas conductive materials such as thermal inks and electric fabrics. Her installation Beyond the sleeping Lighthouse takes the form of an interactive mural, in which the potential of public engagement is presented as a whimsical invitation to “activate” the piece.To create this symbolic universe, she was inspired by The Last Voyage of the Ghost Ship, a seamless short fiction full of references to nature, light and human drama published by Gabriel Garcia Marquez in 1968. Her mural includes drawings, sound and a series of soft switchers that motivate visitor’s interaction. Thanks to her use of thermochromic paint and conductive maerials different shades of color appear in concordance to the story.

  VENTANA 244, ART SPACE BROOKLYN

ventana244.org

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Paola Guimerans’ drawings unfold an imaginary world where technology triggers emotional responses. Her work emerges from the tradition of illustration, graffiti –a radical mark in the public sphere– and the phenomenological possibilities of technology.

Guimerans combines emerging techniques to embed in paper and canvas conductive materials such as thermal inks and electric fabrics. Her installation Beyond the sleeping Lighthouse takes the form of an interactive mural, in which the potential of public engagement is presented as a whimsical invitation to “activate” the piece.To create this symbolic universe, she was inspired by The Last Voyage of the Ghost Ship, a seamless short fiction full of references to nature, light and human drama published by Gabriel Garcia Marquez in 1968. Her mural includes drawings, sound and a series of soft switchers that motivate visitor’s interaction. Thanks to her use of thermochromic paint and conductive maerials different shades of color appear in concordance to the story.

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Organized around the official launch of Functional Aesthetics, Visions in Fashionable Technology by Sabine Seymour, an exhibition at Eyebeam NY, feature pieces from Ripcurl’s Heated Wetsuit, Droog’s Gluejeans, fabrick.it, Lost Value’s Zippy kits and lflect hats, SUN Shirts, miCoach from Adidas as well the paper jewelry kits.
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   PAPER JEWLERY KITS, WEARABLES, 2011

Functional Aesthetics, Vison in Fashionable Technology & EYEBEAM , NY

newschool.edu

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Esta exposición fue organizada para el lanzamiento del libro Functional Aesthetics, Vison in Fashionable Technology por Sabine Seymour. Una exposicion en el Eyebeam de NY, donde se expusieron trabajo de Ripcurl’s Heated Wetsuit, Droog’s Gluejeans, fabrick.it, Lost Value’s Zippy kits and lflect hats, SUN Shirts, miCoach from Adidas y tambien los paper Jewelry Kits.

PORTFOLIO

BIOPHIONITOS generates artificial life using a system similar to the zoetrope, an early animation device that produces an illusion of action from a rapid succession of static pictures. Horacio González, Paola Guimerans and Igor González added to the concept a touch of Processing and a whiff of Arduino to develop an interface able to create a physical animation which runs in an old-style but interactive phenakistoscope. With technology as a creative process, the projects purporse is to create an application in Processing that allows the users to draw a virtual animal and use this as a physical animation. Biophionitos is a reflection on the virtual creative processes and an educational D.I.Y. (“ Do it yourself”) tool of communication. This animal/pet will becomposed of a limited series of simple polygons in which the program has made modifications to give the drawing biological movement.

  BIOPHIONITOS,  Barcelona/ 2008

Sonarmática. MACBA. Medialab Prado Madrid

medialab-prado.es

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BIOPHIONITOS es una instalación interactiva y proyecto colaborativo realizado durante INTERATIVOS.08  en Medialab Prado Madrid. Este proyecto fue seleccionado para ser expuesto en SONARMATICA. El objetivo de Biophionitos es que a partir de un programa online, poder crear vida artificial utilizando zootropos.Basándose en los principios de la imagen autogeneratíva, la idea del proyecto es desarrollar una interface que sea capaz de generar una animación que cobrará vida en un fenaquistoscopio interactivo gracias a Arduino.

Link to the Wiki
Interview We make Money not Art

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